SBK 2011, £39.99
Time played: One month
What's good? The career mode so far is quite enjoyable – you work your way from Superstock 1000s to World Supersport and then, if you’re good enough, into WSB. I especially enjoy that you can choose your own riding style – elbows out like Ben Spies or smooth like Troy Bayliss.
The SBK Tour mode (essentially a challenge mode) sees you compete against the clock in time trials and is a good way to pass a few minutes.
The rewards for completing the challenges or ‘storming’ them are SBK bikes and riders from the past to race in the Legends class. These include Carl Fogarty and his Ducati 916, Akira Yanagawa and his Kawasaki ZX-7R as well as others. This Legends class is something a bit different and something that I always find myself going back to.
The different difficulty settings and separate options such as crash damage means you can always make it harder if you’re finding it too easy.
What's not? The first time I played this it only held my attention for five minutes, before I crashed for the umpteenth time and got annoyed. It’s not as easy to just pick up and play as MotoGP 10/11 – it takes a bit of getting used to. Especially with the racing line turned off.
The graphics are pretty poor by today’s standards. I don’t know why, but there are no current motorbike games with graphics on a par with racing games like Dirt 3. Despite the in-depth career mode and SBK Tour I find it difficult to stay interested in this game, and as such I only complete two race weekends at a time before I start to get bored and/or frustrated.