Product review: SBK Generations
SBK Generations, £29.99
Time played: One month
What's good? The career mode is improved from last year. You now start in 2009 and have up until the end of the 2012 season to win the WSB title. So this means you start racing Crutchlow in WSS, before moving through the ranks if you’re good enough.
In previous years you started in the current season and worked your way in to the future, with all riders staying with the same teams for the entirety – not particularly realistic or exciting.
You can adjust everything on your bike to the smallest detail, suspension, gearing, you name it, which is excellent if you know what you’re doing. I don’t.
What's not? It’s not a big enough step from the previous game. The graphics look exactly the same – and they were poor to begin with – you get exactly the same choice of helmets and riding styles when you create your rider and it plays pretty much exactly the same.
I appreciate a year is a short time to create a game, but a few months delay to make it better would have been preferred.
In last year’s game, Silverstone appeared to be surrounded by mountains. This year it’s surrounded by lovely rolling hills. I don’t know if you’ve ever been to Silverstone, but the surrounding land is as flat as a pancake. Putting hills in is just lazy and quite frankly wrong.
If you’re looking for a bike racing game, you’d be better off getting SBK 2011 – it’s cheaper. All this means but for the sole purpose of writing this review it’s sat in the cupboard at the bottom of the pile.