Product review: TT Isle of Man Ride on the Edge game
BSB Reporter and Road Race Expert, Oli Rushby, is definitely the man for testing this game, here's what he thinks of it.
It can’t be easy to re-create 37.73-miles of public road to scale on a videogame and I’d guess that’s why it took Bigben Interactive more than two years to produce a product fit for release, but that hard work has paid off.
Not only is every mile of the TT course spot on, but all of the surroundings from post boxes, speed limit signs, speed cameras and cars on driveways are exactly how they are in real life. Several TT riders have told me they can’t quite believe how accurate the course is.
Even the parts of the course that see bikes airborne are in the right places. As well as that, the sensation of speed is incredibly realistic. When you’re heading down Sulby Straight at 200mph it’s like the surroundings are closing in on you and everything becomes a blur – Peter Hickman told me that’s exactly what it’s like in real life.
The physics of the bike and handling is quite poor and the rear end will randomly come around on you when you brake occasionally and turning is also quite strange. This makes the game quite difficult, as not only do you have to contend with the countless lampposts, walls and trees but you have to get used to the way the bike behaves and how to control it on the game, which makes it very hard. Fortunately, you regenerate from each crash and only lose a couple of seconds each time…